# This is the CMakeCache file. # For build in directory: /srv/storage/autobuild/run/instance-3/output-1/build/bullet-3.09 # It was generated by CMake: /srv/storage/autobuild/run/instance-3/output-1/host/bin/cmake # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. # The syntax for the file is as follows: # KEY:TYPE=VALUE # KEY is the name of a variable in the cache. # TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. # VALUE is the current value for the KEY. ######################## # EXTERNAL cache entries ######################## //Set when you want to build the Bullet 2 demos BUILD_BULLET2_DEMOS:BOOL=OFF //Set when you want to build Bullet 3 BUILD_BULLET3:BOOL=OFF //Set when you want to build apps with enet TCP networking support BUILD_CLSOCKET:BOOL=ON //Build original Bullet CPU examples BUILD_CPU_DEMOS:BOOL=ON //No help, variable specified on the command line. BUILD_DOC:UNINITIALIZED=OFF //No help, variable specified on the command line. BUILD_DOCS:UNINITIALIZED=OFF //Build OpenGL/EGL BUILD_EGL:BOOL=ON //Set when you want to build apps with enet UDP networking support BUILD_ENET:BOOL=ON //No help, variable specified on the command line. BUILD_EXAMPLE:UNINITIALIZED=OFF //No help, variable specified on the command line. BUILD_EXAMPLES:UNINITIALIZED=OFF //Set when you want to build the extras BUILD_EXTRAS:BOOL=ON //Set when you want to build Bullet 3 OpenGL3+ demos BUILD_OPENGL3_DEMOS:BOOL=OFF //Set when you want to build pybullet (Python bindings for Bullet) BUILD_PYBULLET:BOOL=OFF //Use shared libraries BUILD_SHARED_LIBS:BOOL=ON //No help, variable specified on the command line. BUILD_TEST:UNINITIALIZED=OFF //No help, variable specified on the command line. BUILD_TESTING:UNINITIALIZED=OFF //No help, variable specified on the command line. BUILD_TESTS:UNINITIALIZED=OFF //Build Unit Tests BUILD_UNIT_TESTS:BOOL=OFF //Build Bullet 2 libraries with mutex locking around certain operations // (required for multi-threading) BULLET2_MULTITHREADING:BOOL=OFF //Value Computed by CMake BULLET_PHYSICS_BINARY_DIR:STATIC=/srv/storage/autobuild/run/instance-3/output-1/build/bullet-3.09 //Value Computed by CMake BULLET_PHYSICS_SOURCE_DIR:STATIC=/srv/storage/autobuild/run/instance-3/output-1/build/bullet-3.09 //Dependencies for the target BulletCollision_LIB_DEPENDS:STATIC=general;LinearMath; //Dependencies for the target BulletDynamics_LIB_DEPENDS:STATIC=general;BulletCollision;general;LinearMath; //Dependencies for the target BulletFileLoader_LIB_DEPENDS:STATIC=general;LinearMath; //Dependencies for the target BulletInverseDynamicsUtils_LIB_DEPENDS:STATIC=general;BulletInverseDynamics;general;BulletDynamics;general;BulletCollision;general;Bullet3Common;general;LinearMath; //Dependencies for the target BulletInverseDynamics_LIB_DEPENDS:STATIC=general;Bullet3Common;general;LinearMath; //Dependencies for the target BulletRoboticsGUI_LIB_DEPENDS:STATIC=general;dl;general;BulletExampleBrowserLib;general;BulletRobotics;general;BulletInverseDynamicsUtils;general;BulletWorldImporter;general;BulletFileLoader;general;BulletSoftBody;general;BulletDynamics;general;BulletCollision;general;BulletInverseDynamics;general;LinearMath;general;Bullet3Common; //Dependencies for the target BulletRobotics_LIB_DEPENDS:STATIC=general;dl;general;BulletInverseDynamicsUtils;general;BulletWorldImporter;general;BulletFileLoader;general;BulletSoftBody;general;BulletDynamics;general;BulletCollision;general;BulletInverseDynamics;general;LinearMath;general;Bullet3Common; //Dependencies for the target BulletSoftBody_LIB_DEPENDS:STATIC=general;BulletDynamics; //Dependencies for the target BulletWorldImporter_LIB_DEPENDS:STATIC=general;BulletDynamics;general;BulletCollision;general;BulletFileLoader;general;LinearMath; //Dependencies for the target BulletXmlWorldImporter_LIB_DEPENDS:STATIC=general;BulletWorldImporter;general;BulletDynamics;general;BulletCollision;general;BulletFileLoader;general;LinearMath; //Clamp rigid bodies' velocity to this value, if larger than zero. // Useful to prevent floating point errors or in general runaway // velocities in complex scenarios CLAMP_VELOCITIES:STRING=0 //Path to a program. 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